Methodology
The lecture employs an interactive, student-centered pedagogical approach:
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Interactive Socratic Dialogue: Engaging students via questions, hypothetical scenarios, and open discussions.
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Multimedia Integration: Video case studies on coral bleaching, invasive lionfish, and sustainable startups.
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Gamification & “Artivism”: Utilizing creative metaphors, art pieces, and lighthearted engagement (e.g., human camera joke for alien species).
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Breakout Group Workshop: Hands-on application using the Innovation Canvas framework, where small student groups build and pitch a €1M-budget startup project addressing a specific Mediterranean threat.
